In this session of the Skulls and Shackles campaign, the band of adventurers continue to explore the bordello in an attempt to find an entrance to the lower levels. They encounter a few stray resistance in the form of an animate dream on the first floor, a symbol of debauchery, and a mimic on the second floor. Eventually the adventurers find a secret passage and the stairwell that leads down into the lower levels. They manage to evade a trap on the stairs and continue down to where the malenti keep their slaves in pens. The mutant marsh giants aren’t much of a challenge to the group, as they easily defeat the monsters with a combination of spell and blade. They free the slaves and move up to explore the rest of the lower level, where they encountered a trapper that was blocking another entrance to the surface. After killing the trapper and giving the slaves a easier access to the surface, the party moved on to a watery sinkhole where they knew they had to descend to face the sea devil threat of Dagon.
Tidus led the way while the others secured themselves by rope and swam into the darkness of the watery sahuagin tunnels. They encountered more mutants, this time in the form of sightless sahuagin, and managed to defeat the squad with fire and electricity. Not wanting any more further surprises, Dalvika shows off her mastery of psionic magic by calling upon the depths of her mythic might by placing an enchanted sleep spell over a mile radius. She selectively avoids placing her companions to sleep as the sleep spell spreads across the dungeon complex below and above.
Confident in Dalvika’s magic, the group continues to go south to explore the tunnels further, only to find a dead end. They turn back and explore another passage which leads up to an air pocket. Within the air pocket they find unconscious human women, one of them pregnant, along with children, and babies in the back room. They decide to leave the family alone and continue to explore the tunnels for a possible secret door. They learn to their horror that the southern passage’s wall was in truth an illusory wall, and guarding the passage is an aberration monstrosity known as an Eye of the Deep. The Eye of the Deep blinds a few of the companions with its baleful flash, but is put to sleep by Wynter and then cut down by Tidus and Quade.
The group investigate what the Eye of the Deep was protecting, finding scores of locathah eggs. At the end of the tunnel, shackled to the wall, is the mother of the eggs, Queen Sloopdilmonpolop.
De’de and Wynter is well aware of the stories that the locathah matriarch is believed to be dead by the aquatic communities of the Coral Kingdom, where she ruled jointly with her husband, Sea King Gla’gool. But she disappeared many years ago when her caravan was attacked by sea devil raiders. Among those protecting the caravan, was Tidus’s mother, Tymora of Murdrak Hold. When Tymora escaped from the clutches of the cult of Dagon, pregnant with Tidus, the tritons of Murdrak Hold wasn’t aware where the cult kept their base of operations so that they may conduct a retribution counter attack.
Now Tidus knows.
The party unshackled the abused locathah matriarch and learned from her the whereabouts of the temple of Dagon within the sea tunnels. They also learn that the sea devils were planning to develop more malenti that would be able to disguise themselves as locathahs and infiltrate the Coral Kingdom. Handing the eggs over to the matriarch, they warn her to stay while they clear the tunnels of the sea devil threat. Meanwhile Tidus keeps one egg for himself.
The group moves on further into the sea devil tunnels, finding the rest of the tribe in an enchanted sleep. It would seem that Dalvika’s magic worked really well, as the hammerhead shark defenders, the sea devil barbarians, and even their devilfish ally were all sleeping. The pirates conduct the long and gruesome task of killing the sea devils in their sleep. They even killed the young, the infirm, and the old among the sea devils. De’de could recognize that nearly all of the sea devils in the tribe were mutated in some degree or another with loathsome deformities.
The session ends with the group confronting one member of the tribe that is still awake: the Matron. The prehistoric sea devil was protecting the tribe’s hatchery, where baby sea devils swam in large swarms. The group manages to defeat the Matron and the swarms with fire, blade, and more sleep enchantments