In this session of the Skulls and Shackles campaign, the Magpies begin to interrogate their prisoner, an Penitent ranger of Erastil. Quade orders the prisoner to be freed as he still has a lead on where Jayhalle is located, using his supernatural ability to locate people. The band eventually reaches the edge of the hidden village where they are confronted by Jayhalle Messierre, the paladin leader of the Penitents, and a small squad of rangers. After an initial troubled meeting between the two opposing sides and a debate on philosophy, Quade agrees to undergo a truth seeking spell by Jayhalle. When the paladin touches Quade, she suddenly receives a divine vision.
Quade is a saint of Abadar, the god of merchants.
According to Jayhalle, sometime before Earthfall, Quade was an agent of Abadar undergoing a critical quest for the faith. But Quade and his companions were attacked by the forces of the Pirate Queen, Besmara, and was slain in battle. His corpse was never recovered but his equipment over time have become relics of the faithful of Abadar.
Jayhalle and her order have been entrusted with one of these relics, Quade’s gloves, which currently is protected within the vault of the Penitent monastery. Unfortunately the monastery is now the domain of the water fey ruler of the island, Blue Hesmene.
The paladin agrees to join the Magpies, as she is the only one capable of opening the vault. Quade promises to help the Penitents escape the island. The band then ventures off to the monastery while the rangers return back to report to the pilgrims.
Along the way the band encounters a supernatural mire and are able to overcome a mudlord guardian blocking their path.
When the Magpies finally reach the ruined monastery, they decide to use a diplomatic approach in confronting Blue Hesmene. They leave behind Frankie with their hostage Merry Prankster and proceed to the monastery, where they are greeted by Captain Gortus Barkham of the Merry Pranksters and the rusalka Blue Hesmene.
At first, the diplomatic exchange between the two groups were going okay. Until Blue Hesmene recognizes Quade. She throws a fit, screaming that Quade should be dead and refers to him as “Irons.” The water fey orders the Merry Pranksters to attack the Magpies. De’de uses his magic to defeat the large swarms of seagull minions with his cold magic, while Dalvika and Wynter use their magic to put opponents to sleep. Tidus and Quade use blade and claw to strike down Captain Barkham, and then move to attack Blue Hesmene herself. It isn’t long that they suddenly realized they’re not fighting the water fey lord of the island, but a water elemental proxy she been speaking through. The proxy escapes by leaping into the watery portal to the First World.
Having routed Blue Hesmene’s forces, the Magpies bury the portal to the First World under tons of rubble. Jayhalle leads the group to the Vault, where she is able to bypass the Vault’s magical defenses.
But unfortunately the Penitent paladin finds the Vault to be empty. Long ago, Barnabas Lanteri entrusted his piece of the Three Reasons to Live with the paladin, only to return back to the Vault and take the piece back, along with stealing the Penitent’s treasure and holy relics. All they find is a wooden figurine of a magpie.
The Magpie pirates find themselves marooned on the island, the Magpie Princess seven miles away and sailing away. Mary is no where in sight, the row boats the band brought along are also missing.
Using Jenesara’s gift, Tidus summons his old childhood friend and meets her at the island’s lagoon. Jenesara agrees to help the marooned pirates by summoning a herd of hippocampi and handing Tidus a conch shell that may help him in the future. With only so many hippocampi mounts assisting them and not enough for the rest of the marooned Penitents, Quade promises to come back and rescue the pilgrims. Tidus suddenly hugs Jayhalle, much to everyone’s discomfort.
The survivors of Smuggler’s Shiv and their new companion, Frankie K, ride upon the waves of the Fever Sea on the backs of their hippocampi mounts. Racing for the fleeing Magpie Princess and the treasure of Captain Jemma Redclaw.