In this session of the Skull and Shackles campaign, we catch up with what Mary and Dalvika were doing during the Rum Punch festival.
Mary comes up with a scheme on obtaining her own ship and ropes in the blue goblin Dalvika into her plan. She sends Dalvika on an errand to steal a barrel of paint, which the goblin has a rough time in acquiring. After one misadventure after another in trying to acquire a barrel, Dalvika finally returns to Mary covered in sweat, mud, and various layers of paint. The pair then waits until morning to pull off Mary’s plan on stealing the Blushing Bride, the same ship that the other members of the crew were eyeing previously.
Meanwhile, Mary encounters a divine message from her familiar Gage. The herald known as Blackwarn demands to know why Mary allowed the spirit of Turpin Irons to escape. Her punishment is averted when she mentions she is attempting to retrieve the eight pieces of Besmara. With this news, Blackwarn orders Mary to complete this task and when she has assembled all eight pieces to hand it over to him.
When morning does come around, the pair attempts to bluff their way pass the Dragoon guards stationed at the dock harboring the Blushing Bride. They’re able to convince the guards on duty that they’re painters hired by the governor to finish the paint job on the ship. But their plans come apart when Mary’s attempt to fake a fire is ruined by the arrival of Blackblood Cay’s harbor master, Aeron Chambers. The wizard is able to determine that the smoke is a fake. Meanwhile, Dalvika and Mary sneak away while the Dragoons begin to search the docks for potential thieves.
The Fallen From Grace
De’de awakens from his slumber, pushing aside the sleeping Tidus that was attempting to spoon up against him. The mwangi psion wanders downstairs where he spies Gelik sharing the exploits of the group with a bar wench by the name of Grund, who smiles and greets Gelik with a cheerful welcome. De’de ignores the woman and then heads off to get his morning breakfast.
Quade awakens from bed beside the naked half orc Cut Throat Grok. Suffering from a hang over from last night’s festivities, he is informed by Grok that Captain Lanteri will be waiting for him over at the docks near the Blushing Bride.
Quade then gathers up his crew and the group holds a formal meeting to conduct their plans. Dalvika and Mary show up late to the meeting, but are able to voice their opinions on Quade’s plan on joining the Magpie Princess crew. Quade believes when the time is right, the party should hold a mutiny to take over the Magpie’s ship. They share what they know about Captain Lanteri and the Magipie, and the legendary pirate captain Redclaw. Dalvika is the only member of the crew to recall that Redclaw is one of the Hurricane King Turpin Irons’s original crew members and may very well possess a piece of the pieces of eight of Besmara. Gelik voices his concern of the coincidence, but Quade brushes it off as destiny.
Quade orders Aerys and Pezcock to build a base of operations within Port, while Sasha and Gelik gathers more information on Captain Lanteri, Redclaw, and the Magpie Princess.
The crew then heads off to meet with Captain Lanteri, made up of Dalvika, De’de, Mary, Quade, Tidus, and Wynter.
When the group arrives at the meeting spot, they happen to notice the docks has increased security of Dragoons searching for “two painters” matching the description of Mary and Dalvika. The group then meets up with Captain Lanteri who introduces her steward Hinshin and her quartermaster Mo. The Magpie Princess is no where in sight, and the Magpies have arrived via ship’s boats. Quade is able to convince Captain Lanteri in signing on Mary and Dalvika. Mary proves her worth to Captain Lanteri that she should have a higher pay when she voices that she is a priest of Besmara and demonstrates a small miracle. The group learns that they have been signed on to be marines, with Mary signing on to be the Magpie’s ship chaplain.
Lanteri then hands the group over to Quartermaster Mo, who then assigns them their first duties. She tells the group they need to complete three errands:
- The first errand: the group must go to the town market and make arrangements to purchase expedition gear for the journey ahead. They are given three hundred gold to accomplish this task. Mo then gives them directions to a warehouse where the group can deliver the gear. The warehouse is considered the base of operations for the Magpie Princess while in town.
- Their second errand: the group must acquire a new carved wooden masthead for the Magpie Princess from Hartha’s Headstones. The masthead has already been commissioned, all the group have to do is pick up the object from the dwarven merchant.
- Their third errand: the group are required to head to the House of Stolen Kisses and meet with a tulita woman that works there. The woman will be going by the name of Nefti Unwsha. Nefti is holding a delivery for Captain Lanteri. Mo gives De’de a sealed package. She orders them not to open either packages. Acquire Captain Lanteri’s delivery from Nefti and pay the tulita woman with the sealed package.
They are expected to finish all of these errands before nightfall. Quartermaster Mo also warns the group to be wary of being followed by the Dragoons.
With their new orders, the group heads off, planning to acquire the commissioned masthead first. Along the way they witness a group of sailors arguing over sightings of a black shark. The group then arrives at Hartha’s Headstones and is confronted with their first challenge: Hartha the dwarf is trying to cheat them for more money! Mary is able to see through the lie and convince the dwarf in handing over the masthead or else be cursed by Besmara! With the heavy masthead in tow carried by Tidus, the group heads back to the Magpie warehouse.
That is when Mary notices the group has a tail. They quickly confront their shadow on the street, a man going by the name of Hyrix. They’re able to spot two other disguised stalkers and a fight breaks out. Hyrix and his cohorts are revealed to be tengu, but are easily defeated by the combination of spells, hexes, and blades. Only one tengu sneak escapes from the entire confrontation.
While interrogating Hyrix, the group learns that he works for the Aspis Consortium, a trade organization with interests in many parts of Avistan and Garund. The Consortium sent Hyrix to spy on the group’s activities, since they have been spreading word of their activities on surviving the Tomb of the Hurricane King and escaping Smuggler’s Shiv. The Consortium is interested in what sort of treasures the group may have acquired from the Tomb. Knocking the tengu out, Quade locks him in a traveler’s chest and tows their prisoner upon a floating disc.
The group then drops off the masthead at the warehouse and head off to the House of Stolen Kisses. There they meet with one of the acolytes and inquires as to the whereabouts of Nefti. The acolyte shares that Nefti doesn’t work at the temple during the daylight hours and comes only at night fall. They learn that Nefti works as a scullery maid over at the governor’s manor during the day.
The group then decides to head off to purchase expedition supplies at the Whales Market. While at the Whales Market, they witness a old tulita shaman holding a sermon. A patrol of Dragoons attempt to chase the old man away but the tulita shaman suddenly lunges at the Dragoon sergeant with a knife! Quade attempts to break up the fight with diplomacy, but Wynter invokes a fight by using magic to send the large sergeant to sleep! Half of the members of the group try to influence the fight subtly while not getting involved, while Tidus and Quade are drawn into the fight with the Dragoons. When the old tulita man finishes casting a remove curse upon the fallen sergeant, he calls upon the others to follow him and flee. Tidus kills one of the Dragoons and then makes a dash for the ocean. The group flees with the old shaman, fleeing to the out skirts of town.
During the fight, Quade forgot about the traveler’s chest containing the unconscious Hyrix the tengu, since his floating disk spell winks out if he move beyond its range. It will only accompany him at a rate of no more than his normal speed.
The only member of the crew to stay behind is Mary, who heals the injured sergeant. When the reinforcements of the Dragoons arrive, Mary is able to study the sergeant’s injuries and deduce that he was a victim of a wereshark bite. She is taken away when she admits she was at the Blushing Bride this morning.
While at Fort Stormshield, Mary is interrogated by Commandant Gregory Bonedeuce. Bonedeuce has Mary stripped of her weapons and holy symbol, and then sentenced to hang in the morning.
The session ends with the crew finding themselves at the tulita safe house at the out skirts of town, Mary in Fort Stormshield’s brig, and Tidus over at the Magpie Warehouse. While at the Magpie Warehouse, Tidus meets the tavern wench Grund. Falling for her seduction, he follows after the woman and ends up having sex with her. Not knowing that she is an enemy of the party.
He also catches gonorrhea, much to his delight.