Experience

Campaign Progression

As the campaign progresses, here is what the PCs have earned.

Character Level Total XP XP for Next Level Mythic Tier
Mary 12 279,775 315,000 5
Wynter Osveta 12 284,025 315,000 5
Quade 12 283,025 315,000 5
Tidus 11 282,475 315,000 5
Dalvika 12 285,525 315,000 5
De’de Mugabe 12 287,925 315,000 5

As the campaign progresses, here is what the PCs have earned as a group in Infamy and Plunder.

Total Infamy (Femme Fatale Fleet) Total Plunder
22 + mythic tier 18
Total Infamy (Mary’s Fleet) Total Plunder
6 + mythic tier 0

  • Session 0
    • Wynter (Standard Race – Dual Class – Starting Level 3) = Level 2 (base XP 2,000)
    • Quade (Advanced Race – Dual Class – Starting Level 3) = Level 1 (base XP 0)
    • Tidus (Advanced Race – Dual Class – Starting Level 3) = Level 1 (base XP 0) [grave knight template -1 level adjustment]
    • Dalvika (Standard Race – Standard Class – Starting Level 3) = Level 3 (base XP 5,000)
    • De’de (Standard Race – Standard Class – Starting Level 3) = Level 3 (base XP 5,000)
    • Mary (Advanced Race – Dual Class – Starting Level 3) = Level 1 (base XP 0)
    • Frankie K (Standard Race – Standard Class – Starting Level 3) = Level 3 (base XP 5,000)
  • Session 1
    • Active Characters (De’de, Quade, Tidus)
    • XP Earned (415 + 150)
      • Exploration (15 XP)
      • Castaway Beach (200 XP)
      • Wreck of the Jenivere (200 XP)
      • Roleplaying (150 XP)
    • Treasure Gained
      • Wreck of the Jenivere: a block and tackle, three large canvas sheets, two fishing nets, a grappling hook, two bulls-eye lantern, 12 flasks of lantern oil, 150 ft hemp rope, five shovels, MW Rapier, MW Dagger, spell component pouch, leather armor, amulet (a half black and white disc), four potions of cure light wounds, a potion of cure moderate wounds, four potions of lesser restoration, a potion of remove disease, a potion of water breathing, and a potion of water walking, two potions of cure light wounds, 24 days worth of rations. Several sea charts and maps, along with the captain’s log. The maps include one of the west coast of Garund that plots the Jenivere’s route to and from Sargava – the island of Smuggler’s Shiv is not marked on this map, but it is marked on a second map of the Shackles, though the map provides no details on the island apart from its general outline and a note warning of danger to avoid the Cannibal Isles. A bottle of fine brandy, a darkwood model of the Jenivere in a glass bottle, and a small coffer containing gold pieces.
  • Session 2
    • Active Characters (Dalvika, De’de, Mary, Quade, Tidus)
    • XP Earned (1,245 + 150)
      • Exploration (345 XP)
      • 2 territorial Arboreal Darkmantles (150 XP)
      • 1 territorial Constrictor Snake (150 XP)
      • Captain Billy Bones (200 XP)
      • 2 wandering Shiv Dragons (200 XP)
      • Jask’s Quest (100 XP)
      • Aery’s Quest (100 XP)
      • Roleplaying (150 XP)
    • Treasure Gained
      • Wreck of the Brine Demon: +1 dagger, several fat ledgers and journals
  • Interlude
    • Active Characters (Dalvika, De’de, Quade, Mary, Wynter)
    • XP Earned (150 XP)
      • Bio (150 XP)
  • Session 3
    • Active Characters (De’de, Quade, Tidus, Mary)
    • XP Earned (2,510 + 150)
      • Exploration (660 XP)
      • Wreck of the Scallywag (200 XP)
      • Wreck of the Windswar (200 XP)
      • 3 territorial Stirges (150 XP)
      • 2 territorial Airborne Tigerfish (150 XP)
      • 3 territorial Dimorphodons (150 XP)
      • 4 wandering Kuru Headhunters (150 XP)
      • 2 territorial Dimorphodons (150 XP)
      • Trapped Chest (200 XP)
      • Creeper Clearing (200 XP)
      • Cannibal Ambush (200 XP)
      • Sasha’s Quest (100 XP)
      • Roleplaying (150 XP)
    • Treasure Gained
      • Wreck of the Windswar: bejeweled necklace worth 56 gp
      • Wreck of the Scallywag: gold bracelets worth 88 gp
      • Creeper Clearing: 2 wedding rings (20 gp each), fine locket (20 gp)
      • Wandering Kuru Head Hunters: 3 muskets, 1 broken musket, 3 horns of gunpowder, 20 bullets, 4 clubs, 4 hide armor, 4 Red Pearls (50 gp each)
      • Cannibal Ambush: 5 Red Pearls (50 gp each), 9 Clubs, 9 Hide Armors
      • The Buried Treasure of Captain Lortch Quellig: 3,500 cp, 2,000 sp, 1,000 gp, 50 pp, gems worth 500 gp, half dozen broken noble outfits, bejeweled masterwork cold iron starknife worth 650 gp, +1 Darkwood Buckler, mithril watertight scroll tube worth 50 gp, 1 scroll of Raise Dead
      • Base Camp: Wand of Gentle Repose (5 c)
  • Session 4
    • Active Characters (Dalvika, De’de, Quade, Tidus)
    • XP Earned (1,470 + 150)
      • Exploration (420 XP)
      • Trap on the Trail (100 XP)
      • Wandering Cave Fisher (150 XP)
      • Cannibal Camp (800 XP)
      • Roleplaying (150 XP)
    • Treasure Gained
      • Crow’s Tooh Camp: masterwork dagger
      • Cannibal Camp: +1 whip, punch dagger, mw hand axe, musket, 10 bullets, gunpowder horn, 3 muskets, 4 broken muskets, a gunsmith’s kit, and 30 bullets, 2 muskets, 2 gunpowder horns, 20 bullets, 5 kegs of gunpowder, 2 leather armor, 2 red pearls (50 gp each), hospitality’s hammock.
  • Session 5
    • Active Characters (Dalvika, De’de, Mary, Quade, Tidus, Wynter)
    • XP Earned (2,180 + 150)
      • Trap on the Trail (65 XP)
      • The Red Mountain Devil (400 XP)
      • The Tomb of the Hurricane King (1,715 XP)
      • Roleplaying (150 XP)
    • Treasure Gained
      • Chicken Bones’ Hut: three antitoxins, two smoke sticks, three tanglefoot bags, a thunderstone, vindictive harpoon, Mali the chicken
      • The Red Mountain Devil: Displacer beast hide.
      • The Tomb of the Hurricane King: 6 hide armors, 6 clubs, 2 soul gems (2,000 gp each), 600 gp, Besmara’s tricorne, steadfast grapple, boarding pike of repelling, heavy wooden shield, tidewater cutlass, musket, gunpowder horn, 10 bullets, amulet of natural armor + 1, bracers of armor + 1, 3 screaming bullets (as per screaming bolts), ring of mind shielding, waterproof scroll tube (worth 250 gp; can hold up to 20 scrolls), one piece of eight, potion of blur, potion of cure light wounds, black adder venom (on punching dagger); leather armor, punching dagger, six gold teeth worth 5 gp each, hefty waxed coat with many hidden pockets, leather snuff box with a diamond stud worth 100 gp containing 1 dose of dark reaver powder, silver wedding ring worth 25 gp, 14 pp, 29 gp
  • Session 6
    • Active Characters (De’de, Quade, Tidus, Wynter)
    • XP Earned (2,200 + 150)
      • Escaping Smuggler’s Shiv (600 XP)
      • Night Swimmers (600 XP)
      • The Lucky Drunk’s Challenge (150 XP)
      • The Mad Dash (300 XP)
      • Beat to the Punch (400 XP)
      • Roleplaying (150 XP)
    • Treasure Gained
      • Night Swimmers: 3 mw nets, 3 tridents, 3 heavy crossbows with 10 bolts each
      • The Lucky Drunk’s Challenge: engraved silver stein (250 gp), engraved copper stein (150 gp)
    • Infamy Gained
      • Port town of Blackblood Cay: 3 points
  • Session 7
    • Active Characters (Dalvika, De’de, Mary, Quade, Tidus, Wynter)
    • XP Earned (765 + 150)
      • Completing Errand 2: Hartha’s Headstones (100 XP)
      • The Ravens (265 XP)
      • The Mad Shaman Attacks (400 XP)
      • Roleplaying (150 XP)
    • Treasure Gained
      • The Ravens: cloak of resistance + 1, mw rapier, ring of protection + 1, bandolier, belt pouch, mwk backpack, spell component pouch, + 1 chain shirt, potions of cure moderate wounds (2), tanglefoot bag, thunderstone, mw kukri, chain shirt, daggers (4), disguise kit
    • Infamy Gained
      • Port town of Blackblood Cay: 1 point
  • Session 8
    • Active Characters (Dalvika, De’de, Quade, Tidus, Wynter)
    • XP Earned (965 + 150)
      • Completing Errand 1: Expedition Gear (100 XP)
      • Completing Errand 3: The Package (265 XP)
      • Dragoon Ambush (400 XP)
      • Story Reward (200 XP)
      • Roleplaying (150 XP)
    • Treasure Gained
      • Tulita Safehouse: holy symbol of Tumatenga (300 gp)
      • Completing Errand 3: bag of holding type I
  • Session 9
    • Active Characters (De’de, Quade, Tidus, Wynter)
    • XP Earned (1085 + 150)
      • Ship Duties (150 XP)
      • The Forlorn Song (400 XP)
      • Blackwarn Gallows (535 XP)
      • Roleplaying (150 XP)
    • Treasure Gained
      • The Forlorn Song: Aside from a large quantity of fish bones, the nest contains a bottle of messages, a jeweled ivory comb worth 1,150 gp, an intricate scrimshaw figurine of a sea hawk worth 200 gp, and a collection of jewelry worth a total of 1,550 gp.
      • Blackwarn Gallows: A tightly rolled Tome of the Transmuter with its preparation ritual but missing its good lock (Pathfinder RPG Ultimate Magic 123) and an immovable rod.
    • Influence Gained: 5 Points with Crew
  • Session 10
    • Active Characters (De’de, Quade, Tidus, Wynter)
    • XP Earned (1965 + 150)
      • Ship Duties (300 XP)
      • The Storm (265 XP)
      • Dragon Diplomacy (600 XP)
      • The Saber’s Kiss (265 XP)
      • The Hanged Man (535 XP)
      • Roleplaying (150 XP)
    • Treasure Gained
      • Dragon Diplomacy: three potions of water breathing.
    • Influence Gained: 6 Points with Crew
  • Session 11
    • Active Characters (Dalvika, De’de, Frankie K, Quade, Tidus, Wynter)
    • XP Earned (2,135 + 150)
      • Perils of Boating (265 XP)
      • Lagoon Beach (535 XP)
      • Diplomacy with the Construction Crew (265 XP)
      • Diplomacy with the Merry Pranksters (535 XP)
      • The Penitent Hunters (535 XP)
      • Roleplaying (150 XP)
    • Treasure Gained
      • Lagoon Beach: a kelp pouch containing 50 buttonsized disks of mother of pearl (worth 20 gp each)
      • Penitent Hunters: 30 cold iron arrows, 3 potions of cure moderate wounds, 4 leather armors, 4 forest survival kits, 4 tropical survival kits, 4 composite mighty bows (Str +4), 40 arrows
  • Session 12
    • Active Characters (Dalvika, De’de, Quade, Tidus, Wynter)
    • XP Earned (3,335 + 150)
      • The Penitent Camp (800 XP)
      • The Mire (535 XP)
      • The Monastery of the Penitents (1,600 XP)
      • The Vault (400 XP)
      • Roleplaying (150 XP)
    • Treasure Gained
      • the Mire: belt of giant strength + 2
      • The Monastery of the Penitents: 10 forest survival kits, 10 tropical survival kits, 6 masterwork hand axes, 6 throwing axes, 6 leather armors, masterwork armored coat, + 1 keen falcata, light crossbow, 10 bolts, 5 cold iron bolts, masterwork thieves’ tools, weapon cord, 3 explorer’s outfits, Jenesara’s gift
  • Session 13
    • Active Characters (De’de, Frankie K, Quade, Tidus, Wynter)
    • XP Earned (6,005 + 150)
      • The Magpie Mutiny (535 XP)
      • The Temple Entrance (200 XP)
      • The Commons (535 XP)
      • The Grand Hall (1070 XP)
      • Lantern Room (800 XP)
      • Brood Chamber (535 XP)
      • Prison Cell (200 XP)
      • The Fearsome Tide (2130 XP)
      • Roleplaying (150 XP)
    • Treasure Gained
      • The Captain’s Quarters: three potions of cure light wounds, a healers kit, a spool of thick twine, a pouch full of hooks, and a bottle of thick Drumish whiskey, useful nautical charts, personal trophies, and exciting hats worth 400 gp in total. Among these is a map of the Shackles.
      • The Commons: cassock of the clergy (Doomguard symbol)
      • Lantern Room: evincing crystal (as lens of detection, but it’s a slotless item that must be held to function, not an eye slot item).
      • Sleeping Chamber: masterwork large cold iron longsword, 51 pp, 628 gp, 312 sp, Helm of Ikimizi
      • Mythic Chamber: Svingli’s Eye
      • Brood Chamber: a pink ioun stone, a small jade statue of a serpentfolk worth 400 gp, and an obsidian disk with a golden image of a phoenix worth 600 gp
      • The Fearsome Tide: Brine’s Sting, clockwork arm, potion of cure moderate wounds, masterwork rapier, leather armor, Alkenstar pistol, 14 bullets, belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, 75 gp, Gage’s gloves, 10 points of plunder (luxurious silks, fine furs, exotic spices, raw gold, and silver ore, and other plundered pirate booty), a jeweled box (worth 500 gp) containing assorted jewelry worth 2,500 gp, as well as 2,083 gp, 18,900 sp, and 25,050 cp, jaunt boots, a monkey belt, a headband of vast intelligence +2, two fan of feather tokens, slippers of spider climbing, farglass, and the three reasons to live.
      • Ghoral Rey Ruins: the Fearsome Tide (sailing ship)
    • Infamy Gained
      • Finding the treasure of Captain Redclaw: 1 point
  • Session 14
    • Active Characters (De’de, Quade, Tidus, Wynter)
    • XP Earned (1,070 + 150)
      • The Bai Fei (1,070 XP)
      • Roleplaying (150 XP)
    • Treasure Gained
      • the Bai Fei: the Bai Fei (junk, narrow hull, rapid deploy sails, silk sails), 10 light ballistae with 100 bolts (port and starboard), standard catapult with 20 stones (aft), eversmoking bottle, 6 gp, 44 sp, two half-full bottles of rum, a pair of unbalanced dice, numerous parrot feathers, a wooden holy symbol of Gozreh, three pairs of well-worn boots, two dented short swords, and a black eye patch, 12 gp, 213 sp, and an ancient, barnacle-caked silver Azlanti signet ring – worth 50 gp to a collector or historian, Captain Grudge’s navigation logs (120 gp), 30 tons of supplies (rations, water, grog), 5 mw studded leather armors, 5 falchions, 10 daggers, wand of cure light wounds (22 c), leather armor, mw whip, 3 daggers, amulet of natural armor +1 (holy symbol of Calistria), +1 rapier, masterwork kukri, masterwork studded leather, ring of protection +1, spyglass, spell component pouch
    • Crew Gained
      • Drenchport: 5 sailors press ganged into service
      • Bai Fei: 5 sailors switched sides, Bai Fei’s ship mage switched sides (Selis)
    • Infamy Gained
      • Rickety Squibbs: 1 point
      • Drenchport: 3 points
  • Session 15
    • Active Characters (Dalvika, De’de, Quade, Wynter)
    • XP Earned (2,930 + 150)
      • Strange Encounter at Sea (2,130 XP)
      • Sky Pirates (800 XP)
      • Roleplaying (150 XP)
    • Treasure Gained
      • the Thresher: earring of protection + 1 (slotless item, variant ring of protection + 1), chain mail + 1, cutlass + 1
      • the Shark Bounty: 3,000 gp, fiend’s mouth cannon, house coffee black card (50% discount on House Coffee products)
      • Hesmene’s Grotto: great cold iron bell (1 point of plunder)
      • Escorting the Refugees: If the PCs deliver at least a dozen refugees, Jayhalle rewards them by teaching any spellcasting PC the spell Accept Affliction. The PC adds the spell to their spell list and known spells. Psionic characters can instead learn Empathic Transfer. Training requires one week of instruction, and the PCs needs to make a Knowledge (religion) and Spellcraft (or Psicraft) check DC 20. To successfully research the spell, the caster must succeed at both checks. Failure indicates the week was wasted.
    • Infamy Gained
      • Drenchport: 1 point
  • Session 16
    • Active Characters (Dalvika, De’de, Quade, Tidus, Wynter)
    • XP Earned (2,935 + 150)
      • Hook, Line, and Sinker (800 XP)
      • Fallen From Grace Inn (800 XP)
      • Beneath Blackblood Cay (535 XP)
      • Fort Stormshield’s Brig (800 XP)
      • Roleplaying (150 XP)
    • Treasure Gained
      • Hook, Line, and Sinker: 6 +1 elf-bane bolts, 6 +1 human-bane bolts, 6 +1 merfolk-bane bolts, 2 potions of cure moderate wounds, 2 mwk tridents, 2 mwk underwater heavy crossbows’ with 20 bolts, 2 fish scales (variant feather token) (anchor), 2 daggers, 2 thieves’ tools, 106 gp, potion of cure light wounds, mwk harpoon, cloak of resistance +1, silk rope (50 ft.), 280 gp, potion of cure moderate wounds, leather armor, +1 trident, dagger, mwk underwater heavy crossbow, with 20 bolts, 421 gp, a necklace of golden coral and strange, silvery metal with blue-black whorls worth 1,500 gp.
      • Beneath Blackblood Cay: 12 +1 human-bane bolts, 3 potions of cure moderate wounds, 3 mwk tridents, 3 mwk underwater heavy crossbows’ with 40 bolts, 3 daggers, 3 thieves’ tools, potion of cure light wounds, mwk harpoon, cloak of resistance +1, silk rope (50 ft.), 280 gp
      • Fort Stormshield Brig: 5 rapier, 5 dagger, 5 masterwork parade armor, 5 broken muskets, 21 reloads of powder and shot, 25 gp, 5 horns, +1 cruel spiked armor and +1 chain shirt
    • Infamy Gained
      • Hell Harbor: 5 points
  • Session 17
    • Active Characters (De’de, Quade, Tidus, Wynter)
    • XP Earned (7,875 + 150)
      • Saving the School Children (1,605 XP)
      • Engine of War (3,200 XP)
      • Cloud Magic (535 XP)
      • Courtyard of Death (800 XP)
      • Burning Manor Hazard (400 XP)
      • Mother Grund and Simeon the Vain (1,070 XP)
      • The Jawbone of Kaho Ali’i (265 XP)
      • Roleplaying (150 XP)
    • Treasure Gained
      • The Courtyard: leather armor, +1 trident, dagger, mwk underwater heavy crossbow with 20 bolts, silk rope (50 ft), looted trade goods (981 gp), 2 mwk harpoons, 2 mw nets
      • The Library: There are 16 valuable tomes in the iron bookcase. Thirteen of these are extraordinarily rare books on subjects related to astronomy (worth 100 gp each). The remainder of the books in the library are all shelved on the wooden bookshelves. They number over 600, and are worth 800 gp in all. In addition, this library contains a normal book of extended summoning, a flesh golem manual, and a manual of war. Mother Grund had on her possessions: hand of the mage, wand of cure light wounds (9 c), wand of mage armor (15 c), cackling hag’s blouse, mwk harpoon
      • The Study: The chest contains six spellbooks. This collection of spellbooks include: Manuscript of Jack Were-Son, Tome of the Transmuter (with preparation ritual), Unnamed Journal, Traveler’s Tome, Defensive Primer, and the Inward-Facing Circle. In addition to this collection is the Jawbone of Kaho Ali’i.
    • Infamy Gained
      • Battle of Blackblood Cay: 1 point
  • Session 18
    • Active Characters (Dalvika, De’de, Quade, Tidus, Wynter)
    • XP Earned (9,740 + 150)
      • A Crow’s Murder (1,600 XP)
      • The Sczarni Connection (1,070 XP)
      • The Jasperleaf Security (2,400 XP)
      • The Jasperleaf Traps (2,140 XP)
      • The Mythic Cockatrices (400 XP)
      • Keward Bone (2,130 XP)
      • Roleplaying (150 XP)
    • Treasure Gained
      • A Crow’s Murder: potions of cure light wounds (2), antitoxin (2), +1 shadow studded leather, +1 human bane heavy crossbow with 20 bolts, sharpshooter’s blade, greater assassin’s sight, backpack, climber’s kit, spyglass, 50-ft. silk rope with grappling hook.
      • The Sczarni Connection: harrowing boon
      • The Jasperleaf Security: 8 +1 chain shirts, 16 potions of cure moderate wounds, 8 +1 cutlass
      • The Jasperleaf Loot: a large leather purse containing 760 gp and 975 sp, crystal glasses are high quality, worth 300 gp for the set, and the wines are excellent vintages of Corentyn reds and whites worth 50 gp for each of the five unopened bottles, 110 gp worth of herbalist supplies (weighing roughly 50 pounds), bulky and fragile empty containers worth 150 gp in total, the cockatrice’s collection of colored stones (agate, quartz, zircon, and other low-value stones, worth 290 gp in total), expensive perfumes and cosmetics worth 240 gp, A stylish purse carrying 10 pp, 47 gp, and 29 sp, fashionable outfits and dresses worth a total of 360 gp, a jewelry box that holds high-quality imitation lady’s jewelry worth 215 gp, fully stocked disguise kit
      • Jasperleaf Laboratory: the alchemical components and comprehensive alchemist’s lab worth a total of 925 gp but weigh 125 pounds in total, 3 doses of id moss and a pouch of dried sassone leaves, six flasks of acid, four flasks of alchemist’s fire, two vials of antitoxin, three smokesticks, two tanglefoot bags, and four thunderstones, a vial of salve of slipperiness, a small sealed bottle holding an ounce of sovereign glue, three flasks of unguent of timelessness, and a jar holding 5 uses of universal solvent, a journal containing notes and observations about Kedward’s alchemical experiments (the last entry describes his work cultivating the meteor rock substances taken from the ruins of Ollo Palace, and attempting to come up with a better defense against the radiation in the area)
      • Keward Bone’s possessions: 1 mithral chain mail, mw rapier, cloak of resistance +2, headband of vast intelligence +2 (Acrobatics), alchemist’s kit, masterwork thieves’ tools, tinderwigs (3), keys to all locks in the apothecary, diamond dust (500 gp), stone salve, Formula book: contains greater invisibility, stoneskin, cure serious wounds, displacement, fly, haste, protection from energy, barkskin, bear’s endurance, false life, fire breath, see invisibility, bomber’s eye, crafter’s fortune, cure light wounds, disguise self, expeditious retreat, alchemical allocation, alter self, discern lies, dragon’s breath, invisibility, keen senses, perceive clues, shield, spider climb, undetectable alignment, water breathing, neutralize poison
      • Hidden Room: 50 pp and 100 gp in a cloth pouch, a leather bandoleer that holds an elixir of hiding, elixir of tumbling, and elixir of vision, as well as a feather token (swan boat), Kedward Bone’s encrypted record book.
  • Session 19
    • Active Characters (De’de, Quade, Tidus, Wynter)
    • XP Earned (14,665 + 150)
      • Trial by Combat (800)
      • Battle of Porphyry House (12,795)
      • Shrine of Dagon (1,070)
      • Roleplaying (150 XP)
    • Treasure Gained
      • Battle of Porphyr House: mw tridents (3), daggers (3), wands of mage armor (10 c) (3; 150 gp per wand), mw dagger (20), 530 gp (in jewelry), wands of magic missile (10 c; CL 3rd) (10; 450 gp per wand)
  • Session 20
    • Active Characters (Dalvika, De’de, Quade, Tidus, Wynter)
    • XP Earned (14,280 + 150)
      • Porphyry House Ground Floor (2,000)
      • Porphyry House Second Floor (1,600)
      • Below Porphyry House (3,465)
      • Nursery Tunnels (2,675)
      • Sea Devil Tunnels (4,540)
      • Roleplaying (150 XP)
    • Treasure Gained
      • Registration Rooms: lock boxes collectively contain a total of 700 gp
      • Pornography Libraries: collection of books on sex (1 point of plunder)
      • Staff and Guard Rooms: 22 golden bowls (worth 100 gp each)
      • Workman’s Room: masterwork tool kit
      • Wilarue’s Chamber: 150 pp, an emerald (900 gp), a black opal (800 gp), and a tourmaline (110 gp).
      • House Treasury: ring of sustenance, suit of glamered elven chain, a bag of holding (type II), gloves of swimming and climbing, a helm of comprehend languages and read magic, an oil of magic weapon, a potion of lesser restoration, a scroll of control water, a scroll of displacement, a ruby-studded scepter worth 400 gp, a silver tea set worth 75 gp, a gold ring worth so gp, two diamonds worth soo gp each, three sapphires worth 250 gp each, eight fire opals worth 100 gp each, 12 aquamarines worth so gp each, 1,754 gp, 2,319 sp, and 6,438 cp. In addition, there are three disturbing statuettes depicting a bizarre tentacle beast, a vaguely humanoid thing with ichthyic and batrachian features, and a crouching humanoid figure with an octopod head and dragon wings. The statuettes are crafted from a strange reddish gold, colloquially known as “fish gold,” that is collected from the deeps and worked into art or jewelry by the locathah. Other than its color, fish gold is indistinguishable from normal gold and has the same value. The statuettes are each worth 500 gp.
      • Wulvera’s Study: Testament of Paradox (contains arcane knowledge about demonology that includes, among other things, the forbidden and blasphemous rituals of demonic transformation (see Book of the Damned: Lords of Chaos, pg. 45). The book also functions as a spellbook, and contains the following arcane spells: contact other plane, dimension door, ethereal jaunt, phase door, planar binding, and symbol of insanity. It is worth 20,000 gp to the right buyer.)
      • Wulvera’s Lab: The alchemical equipment in this room is worth 4 points of plunder, and notes on the Dimension of Dreams.
      • Wulvera’s Bedroom: Wulvera’s journal.
      • The Docilers’ Room: masterwork surgeon tools
      • Old Armory: masterwork trident with broken condition
      • Matron’s Chamber: string of tiny pearls (worth 500 gp)
      • Larder: seven tridents, four underwater heavy crossbows, and cases holding 47 bolts, wand of produce flame (47 charges)
      • Barracks: 8 underwater heavy crossbows, 10 cases (5 bolts each), 8 mw tridents. In addition, several nuggets of raw gold worth total of 270 gp each, ring of animal friendship.
  • Session 21
    • Active Characters (Dalvika, De’de, Quade, Wynter)
    • XP Earned (10,400 + 150)
      • The Guardians of the Temple (800)
      • The Temple of Dagon (3,200)
      • The Immortal Dreamstone (6,400)
      • Roleplaying (150 XP)
  • Session 22
    • Active Characters (De’de, Mary, Quade, Tidus, Wynter)
    • XP Gained (6940 + 150)
      • Back to the Beach (1,600)
      • The Lookout Tower (1,600)
      • The Wild Child (1,070)
      • The Githzerai (1,070)
      • Obelisk of Remembrance (800)
      • Altar Room (800)
      • Roleplaying (150 XP)
    • Treasure Gained
      • Back to the Beach: suit of leather armor, six spears, and eight finely tailored courtier’s outfits (worth 30 gp each); a small locket of tarnished silver, engraved with the initials F. C. and containing a faded portrait of a kindly looking man holding a small child; spice cabinet holding 5 pounds of pepper in waxed bags (worth 10 gp total), and a silver tankard worth 30 gp; masterwork wooden holy symbol of Tohoraha
  • Session 23
    • Active Characters (Dalvika, De’de, Mary, Quade, Tidus, Wynter)
    • XP Earned (7,470 + 150)
      • Aerial Ambush (3,200)
      • Main Approach (800)
      • Guardhouse (1,070)
      • Slaughterhouse (1,600)
      • Rescue Party (800)
      • Roleplaying (150)
    • Treasure Gained
      • Guardhouse Brawl: 2 mw leather armors, 2 mw large morningstars, 2 mw large mighty composite longbow (STR 20), 40 arrows, 4 mw large hide armor, 4 mw large great axe, 4 mw large mighty composite longbow (STR 20), 80 arrows
  • Session 24
    • Active Characters (De’de, Mary, Quade, Tidus, Wynter)
    • XP Earned (12,800 + 150)
      • Harpies (4,400)
      • Cyclopes (2,000)
      • Harpy Commander (3,200)
      • The Eel (3,200)
      • Roleplaying (150)
    • Treasure Gained
      • Harpy Raid: 11 mw large hide armor, 11 mw large great axe, 11 mw large mighty composite longbow (STR 20), 220 arrows, Imerta’s Spear (Skirmishing Spear)
  • Session 25
    • Active Characters (Dalvika, De’de, Mary, Quade, Tidus, Wynter)
    • XP Earned (9,600 + 150)
      • The Chimera Strikes (6,400)
      • The Treant Preserve (3,200)
      • Roleplaying (150)
  • Session 26
    • Active Characters (De’de, Mary, Quade, Tidus, Wynter)
    • XP Earned (24,530 + 150)
      • Shadow Fey Mercenaries (8,530)
      • The Visages (3,200)
      • Bikendi (12,800)
      • Roleplaying (150)
    • Treasure Gained
      • Historical Rubbings: 50 pages (if sold to a historian; 7,500 gp)
      • Bikendi: +3 bracers of armor of heavy fortification, cloak of resistance +4, ring of spell storing (greater teleport, CL 16), +2 keen rapier, Bikendi’s personal journal, 5 pixie skulls (2 skulls contain the souls of the Eel and Turpin Irons), dust of disappearance (3), potions of cure serious wounds (2)
  • Session 27
    • Active Characters (Dalvika, De’de, Mary, Quade, Tidus, Wynter)
    • XP Earned (11,735 + 150)
      • The End of Eternity (1,600)
      • Avoiding the Bhole’s Light (535)
      • Eidolon Revolution (2,130)
      • River of Souls (3,200)
      • Forest of Shadows (4,270)
      • Roleplaying (150)
    • Treasure Gained
      • River of Souls: +1 scythe, 3 fogcutter torches
  • Session 28
    • Active Characters (De’de, Mary, Quade, Wynter)
    • XP Earned (29,600 + 150)
      • Welcome to Bleak House (4,270)
      • Creeping Doom trap (800)
      • Great Hall (4,270)
      • Landing & Study (3,200)
      • Consort Quarters (2,130)
      • Dining Hall (3,200)
      • Treasure Room (3,200)
      • The Library (8,530)
      • Roleplaying (150)
    • Treasure Gained
      • Great Hall: 4 +1 full plates
      • Study: manual of bodily health +2
      • Secret Shrine: golden cup with ancient bloodstains within (worth 450 gp), a +1 adamantine dagger with a curved blade (also crusty with long-dried blood), an incense burner bearing a minor magical enhancement that allows it to constantly emit cinnamon-scented smoke (worth 200 gp), a +1 undead bane disruption club, a narrow bronze incense case containing 2 doses of incense of meditation, a silver scroll tube (itself worth 250 gp) containing a scroll of heal, and an unholy symbol of Mahathallah made of onyx and pearl and worth 1,000 gp.
      • Dining Hall: 9 torches of fogcutting
      • Treasure Room: jewelry worth 5,725 gp, rod of minor metamagic (thanatopic spell), scroll of greater restoration, and a copy of Thaiyanathan spell book (1,600 gp)
      • Spellbook: Thaiyanathan’s spell records, containing the following spells: all 0-level wizard spells, 1st – chill touch, comprehend languages, liberating command, keep watch, identify, mage armor, magic missile, protection from good, ray of enfeeblement, shield, true strike, unseen servant, youthful appearance; 2nd – arcane lock, ghoul touch, resist energy, scorching ray, 3rd – dispel magic, fireball, gentle repose, slow; 4th – enervation, greater false life, phantasmal killer, lesser globe of invulnerability; 5th – cloud kill, cone of cold, magic jar, permanency; 6th – repulsion, circle of death, disintegrate, eyebite, undeath to death; 7th – finger of death, greater age resistance, plane shift, prismatic spray; 8th – clone, dimensional lock, orb of the void, 9th- energy drain.
      • Rizgarreth: leather armor, mw quarterstaff, headband of vast intelligence +6
      • Olanna: 4 soul gems, corset of dire witchcraft, periapt of protection from curses
      • Thaiyanathan: headband of mental prowess (intelligence, charisma) +4, spell book (1,600 gp), potion of cure serious wounds, potion of invisibility, scroll of finger of death, staff of the master (necromancy); amulet of natural armor +3, belt of mighty constitution +2, cloak of resistance +3, ring of protection +2, 6 greater obsidian gemstones (100 gp each), 31 minor obsidian gemstones (50 gp each)
  • Session 29
    • Active Characters (Tidus, Quade, Wynter)
    • XP Earned (26,000 + 150)
      • Destruction of Soul Anchor (8,000)
      • Rescue of Agasta Smythee and other prisoners (8,000)
      • Lodhotha and Sorrinash’s minions (10,000)
      • Roleplaying (150)
    • Treasure Gained
      • Wedding Crashers: 6 mw short swords, mw hand axes, 6 +1 studded leather armors, 6 elixirs of swimming, 6 potions of cure moderate wounds, 6 potions of water breathing, 25 gp, cloak of resistance +2, ring of protection +1, amulet of mighty fists (keen) +1, pierced jewelry (23 gp), elixir of swimming, potion of cure moderate wounds, potion of water breathing
    • Infamy Gained
      • Rescuing Agasta Smythee: 2 points
  • Session 30
    • Active Characters (De’de, Quade, Tidus, Wynter)
    • XP Earned (6,400 + 150)
      • The First Test (1,600)
      • The Second Test (1,600)
      • The Third Test (1,600)
      • Fort Hazard (1,600)
      • Roleplaying (150)
    • Treasure Gained
      • The Second Test: 100 pp
      • The Challenge: Letter of Marque (membership to the Free Captains)
      • Fairwind Manor: Charts of Fair Wind
    • Infamy Gained
      • The Tests: 3 points
      • Fort Hazard: 1 point
  • Session 31
    • Active Characters (Dalvika, De’de, Quade, Wynter)
    • XP Earned (850 + 150)
      • Information Gathering (150)
      • Tian Diplomacy (350)
      • Vudrani Diplomacy (350)
      • Roleplaying (150)
    • Treasure Gained
      • Fairwind Retainer: letter of credit for 10,000 gp (not claimed yet)
      • Wrecker’s Hidden Base: 6 points of plunder, primarily consisting of leather, spices, timber, and various ships’ equipment; three longboats; alchemist’s laboratory.
  • Session 32
    • Active Characters (De’de, Quade, Tidus, Wynter)
    • XP Earned (2,100 + 150)
      • Information Gathering (150)
      • Finding Owlbear (350)
      • Sea Devil Marauders (1,600)
      • Roleplaying (150)
    • Treasure Gained
      • Sea Devil Marauders: 6 potions of cure moderate wounds, 6 potions of invisibility, mwk studded leather, 12 mwk daggers, 24 daggers, 6 cloak of resistance +1, 6 stalker’s mask, 6 masterwork thieves’ tools, 78 gp, 2 potions of cure moderate wounds, potion of barkskin, potion of heroism, +1 breastplate, lance of jousting, belt of mighty constitution +2, cloak of resistance +2, ring of protection + 1, + 1 studded leather barding, stone of alliance (swallowed by mount), exotic military saddle, jewelry (2,678 gp)
  • Session 33
    • Active Characters (De’de, Quade, Tidus, Wynter)
    • XP Earned (35,230 + 150)
      • Blood in the Water: 3,200 XP.
      • The Drowned Dead: 1,600 XP.
      • Jalhazar’s Secret: 1,600 XP.
      • Octopus Ghoul: 3,200 XP.
      • Glick Hyde: 8,530 XP.
      • The Great White Ghoul Whale: 17,100 XP.
      • Roleplaying (150)
    • Treasure Gained
      • Wreck of the Brine Banshee’s Bow: Bracers of armor +6, masterwork trident, mw sextant (1,000 gp, trade god), oil of slipstream, diary of Brine Banshee’s pilot, Brine Banshee’s payroll: 156 pp, 1,486 gp, 3,172 sp, and 781 cp, drums of fine oil (1 pt. of plunder), crates of furs and cloth (1 pt. of plunder), cases of potent liquor (1 pt. of plunder).
      • Wreck of the Brine Banshee’s Stern: cold iron rapier bejeweled with precious stones (450 gp), ring of force shield, platinum-plated compass (250 gp), Jalhazar’s wheel, wand of gust of wind (6 c), tray of Taldan silver ware (450 gp as a set), assorted coins and personal items (404 gp), Wyvern’s Race board game with finely crafted pieces (175 gp for the set), 6 +1 distance adamantine light ballista bolts, sea chest (168 gp), jewelry (700 gp), timber boxes of ivory (3 pts of plunder)
      • Other Wrecks: 4 pts. of plunder (various different cargo).
  • Session 34
    • Active Characters (De’de, Quade, Tidus, Wynter)
    • XP Earned (12,800 + 150)
      • Screaming Reaver: 6,400 XP
      • Various Challenges: 6,400 XP.
      • Roleplaying (150)
    • Treasure Gained
      • Screaming Reaver: mw chain shirt (45), 45 mw cutlass (45), mw buckler (45), dagger (45), 2,250 gp, potion of cure moderate wounds, +2 chain shirt, +2 keen rapier, ring of evasion, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, 143 gp, potion of bull’s strength (2), potion of eagle’s splendor (2), potion of enlarge person (2), potion of reduce person (2), +2 chain shirt, +1 keen rapier, ring of protection +1, surgeon kit, 295 gp, potion of blur, potion of cat’s grace, +1 studded leather, +1 keen kukri, ring of protection +1, bandoleer, 20 shuriken, 480 gp, Gear +1 rapier, +2 chain shirt, holy symbol, ring of protection +1, amulet of natural armor +1, cloak of resistance +2, potion of water breathing (2), Gear potion of cure moderate wounds, potion of cure serious wounds, potion of fly, potion of invisibility, wand of shield (43 charges), masterwork light crossbow with 10 bolts, masterwork long spear, amulet of natural armor + 1, cloak of resistance +2, headband of alluring charisma +2, ring of protection +1, 623 gp, Screaming Reaver (sailing ship, 14,500 gp), 6 light ballistae (port and starboard) with 200 light ballista bolts; 4 light catapults (fore and aft) with 50 light catapult stones and 10 alchemist’s fire canisters
  • Session 35
    • Active Characters (De’de, Mary, Quade, Tidus, Wynter)
    • XP Earned (1,600 + 150)
      • Clerk’s Cloister: 1,600 XP
      • Roleplaying (150)

Experience

Skull and Shackles Rajak101