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Black Sails over Golarion

The shipping lanes of Golarion’s seas and oceans are filled with fat merchant vessels laden with trade goods both mundane and exotic, as well as the pirates and freebooters who prey on them. Under the banner of their Hurricane King, these buccaneers sally forth from that archipelago of lawless pirate ports and anchorages known as the Shackles, plundering the shipping of countless countries and trade consortiums, then vanishing back into the maze of islands and reefs they call home. The nations of the Inner Sea would like nothing more than to end the pirate menace once and for all, but the eternal hurricane known as the Eye of Abendego has thus far shielded the Free Captains of the Shackles from the threat of retaliation.

What is Required

The Skull and Shackles Campaign uses the Pathfinder RPG Core Rulebook. Additional Pathfinder RPG supplements from Paizo, Kobold Press, Legendary Games, and Dreamscarred Press is acceptable in this campaign. The Wizard of the Coast 3rd edition revised supplements can be used with only minor alterations.

Players interested in further immersing themselves in the world of Golarion and adding campaign-specific details relevant to the Skull & Shackles Adventure Path to their PCs’ background may wish to investigate the following Pathfinder campaign setting books.

  • Inner Sea Primer: Although not specifically about the Shackles, this crash course on the continents of Avistan and Garund provides regional traits and background suggestions for PCs from over 40 nations, any of which make a great home for characters beginning the Skull & Shackles Adventure Path.
  • Inner Sea World Guide: This supplement includes more information about the continents of Avistan and Garund, including summaries of the player character races native to Golarion, including more than a dozen distinct human ethnicities, cultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, an overview of the Inner Sea’s history, and tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items.
  • Pirates of the Inner Sea: While this book focuses on pirates across the Inner Sea region, it also contains information on the Shackles and provides a host of new options for pirate PCs, including regional traits, new pirate archetypes, pirate weapons and gear, new spells, and the Inner Sea Pirate prestige class.
  • Isles of the Shackles: Isles of the Shackles provides a comprehensive overview of the verdant islands that make up this region, complete with buried treasure, dastardly corsairs, and ominous ruins of a fallen empire. The book contains an expansive overview of the six civilized regions of the Shackles, from the mainland’s sprawling seaside metropolis of Port Peril to the sahuagin-plagued shores of Shark Island, complete with details on histories, notable rulers and personalities, and gazetteers of each region’s varied locales.

Helpful Options

The following websites presented here may help a player create their character or get some inspired ideas.

The Player’s Guide

The options presented here are to help tie characters to the campaign. These hints, suggestions, and character options are designed to help players create characters perfectly suited to jumping right into and excelling over the course of this deadly campaign.

Table of Contents

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